Fun Inc.: Why Games are the 21st Century's Most Serious Business
Author(s): Tom Chatfield
'Tom Chatfield's "Fun Inc." is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research...The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as "Fun Inc." elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry' - "Independent".
General Information
- :
- : Ebury Press
- : Virgin Books
- : 01 February 2011
- : 198mm X 129mm
- : United Kingdom
- : 01 February 2011
- : books
Other Specifications
- : Tom Chatfield
- : 288
More About The Product
'A thought-provoking read for those already won over to the delights of computer games, and an even more important introduction to them for those who remain sceptical' Observer